7 days to die xml editing

- Added an expand/collapse all children context menu to search trees. - When adding a mod object, the app reloads all wrappers to ensure any xml updates are reflected in the search tree. - Fixed a crashing issue with the Progressions Target Object Tree, - Fixed the issue with the Vertical Bar not being visible in the XML output view. - Fixed crashing issue when clicking add mod search tree when the selected file is blank. Separated by comma. The way the developers have made Off by default. They stand for "some random block of type ". Please use the contents to navigate the page quickly and find what you're looking for! - Now displays the correct date and time. Any tags with underscores would include too many underscores in the output xml.. - Fixed, sound xml did not add all objects correctly. Espaol - Latinoamrica (Spanish - Latin America). This topic is now archived and is closed to further replies. -Fix added missing tooltip to combine function in direct edit view. Any tags with underscores will include too many underscores in the output xml.. - Fixed crashing issue when using the edit object function on a Mod Search Tree. It was really annoying in the main search box to have the on hover popup blocking the entries. The prompt would popup when the window was not open after the first time opening. Therefore I'm keeping it. Just a thought on this one; an alternative/addition could be adding in useful things that aren't usual loot. 3-You can edit it in loot.xml, now the item or group is based on t0, t1, t2, just change it for a higher tier. Basically how all downloadable mods work. Setting this to -1 makes the red never show. - Current Mod Grid (Bottom half): An easier way to view and modify the localization. This includes a CheckBox to decide for each added object. When used the selected mod displays another combo box and button that can be used to create search trees for Mod files. - This opens up a new window spit in 3 parts. - Crashing issue when trying to copy an invalid tag in a mod tree. I believe, if you go under vehicle.xml, look at each vehicles "ENGINE" and change the, , , , , , , , , , , , , , , , , , , ,