At Which one? Choose the Eldritch Knight martial archetype. This infusion is good, but its not quite as good as it might seem at first glance. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. You touch a weapon of your choice & give the weapon the thrown property if it doesn't already have it. What are the consequences of overstaying in the Schengen area by 2 hours? This works by analogy with the ammunition, PHB p. 146, since thrown weapons and ammunition work the same way in most cases; the only differences is using STR instead of DEX in some cases and the chance to accidentally destroy a piece of ammunition: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. In 3.5, this weapon would end up costing around 8500gp. Was Galileo expecting to see so many stars? Unless specified like in the Dwarven Thrower, no. Or does it travel the maximum distance (assuming there's nothing blocking its path) in a straight direction before landing? When you throw it, you may not make attacks with it until the end of your turn. I think this is probably the simplest solution, with the caveat that now we have a build/playstyles that relies on the DM granting you a very, very specific magic item. It stays special because not every player will use it. Once attuned, you gain a +1 bonus to attack and damage rolls made with this weapon. 5e rules assume an attack can either hit its target, or miss completely. Any daggers stored in that belt magically poofed back to it after being thrown. In Dungeons and Dragons, Throwing Weapons that can be a great choice. If money is easy to get, the cost should be higher. Returning Rune only works on Throwing weapons. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You have a bonus of +1 to attack and damage rolls made with this magic weapon. I wouldnt. +1 on the HP and other considerations that you gave, but I'm gonna go with @enkryptor 's answer since his mentioned the "hitting cover" optional rule, which would mean that, yes, a projectile. rev2023.3.1.43266. Why are non-Western countries siding with China in the UN? Returning Weapon Item: A simple or martial weapon that has the thrown property. A melee weapon enchanted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. When creatures provide cover against attacks, can they be hit? It's called the Bracer of Flying Daggers, and it's a Rare magic item from Waterdeep: Dragon Heist. Why are non-Western countries siding with China in the UN? A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. More? Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. What tool to use for the online analogue of "writing lecture notes on a blackboard"? I mean, I wouldn't expect a +1 hammer to come back to a character. Press J to jump to the feed. On a miss: does it land on the ground near the target's feet? There is the "hitting cover" optional rule (DMG p. 272), which can be used in this case if you want to. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Imagine a comic book hero based with this powerful weapon. There is an optional rule for. by Anukul Saini. 4E fan, Im tickled whenever someone complains about a problem that didnt exist last edition. However, you cannot use an object that's similar to a weapon and use it as if it were that weapon, and still have the object be something that bears no resemblance to a weapon. can be treated as such. That makes them a pretty poor option for anyone who has extra attacks. Does a monk get martial arts die damage on improvised thrown monk weapons? Toss two handfuls of platinum into the crowd and yoink em back. the DMs option, a character proficient with a weapon can use a I'm not sure why it would be handled significantly differently than, @T.E.D. If you use an object that's similar to a weapon as if it were that weapon, that assumes you're using the weapon it was intended, with all of the applicable damage types, proficiencies, and properties associated with it. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Why don't we get infinite energy from a continous emission spectrum? Hell rage through the fall, grab your fallen car keys, and poof he's back. Webhow to get to quezon avenue mrt station Uncovering hot babes since 1919. Would a monk with the Tavern Brawler feat have improvised weapons count as monk weapons? Can it accidentally hit a different target? Thrown weapons are not ammunition for another weapon, so it just doesn't fit. Its like no one would include a character in a book series who does this. At third level you can choose a martial archetype (subclass) for your fighter. An EK or a blade lock could bond most thrown weapons to make them auto returning. Rule of cool. Make your attack as using an Improvised Weapon, dealing 1d4 damage and using the default thrown option of 20/60 range, and only adding proficiency if provided by another feature (as from Kensei or Tavern Brawler), First, I assume the DM rules that some weapon you are proficient in is similar to a weapon your character is proficient with. I have a hard time imagining how anyone could argue that this is not the case, since to do so would require claiming that the weapon is not an object similar to itself. Does hurling a thrown weapon change the weapon's category for determining proficiency? Update your cookie preferences. At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. For me as a DM, I feel that "proficiency" implies that you are able to use your weapon in every way possible with skill, just as Legolas utilizes his bow and arrows in close quarters combat in The Lord of the Rings. @Pleasestopbeingevil: I disagree that "arbiter" was ever a more common term; the early term was actually "referee". This is basically the solution Matt Mercer used for Vaxs Blinkback Belt. If the weapon lacks the Light and Heavy properties, it has a thrown range of 45 feet. That's how D&D differs from tactical wargames: it's the DM's job to make rulings; the DM is an active game facilitator, not just a rules-enforcing neutral arbiter. 500 gp? A 500gp cost for a weapon that keeps coming back seems a little low to me, but it depends on how much money your Press J to jump to the feed. Throw a dagger. Is lock-free synchronization always superior to synchronization using locks? Or one that, despite striking true is pulled out by the target who locks eyes and smiles as he licks his own blood from the blade. Less? Would the reflected sun's radiation melt ice in LEO? Came here to add this. Create an account to follow your favorite communities and start taking part in conversations. You can cast the Returning Weapon infusion onto your handaxe. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. These can all be misses. I was operating under the assumption that the best at "Captain America" stuff would be those classes most soldier-y: Paladin, Barbarian, Ranger and Fighter in particular. What does "no long range" mean for the Soulknife rogue's Psychic Blades feature? Can you use darts as improvised "light melee weapons" to trigger Two-Weapon Fighting? A DM is free to provide specific details in each case, or completely ignore this issue for the sake of simplicity. If the weapon has the Heavy property, the weapon has a thrown range of 30 feet. Which is a fine preference. WebWeapon Cost Damage Weight Properties Boomerang: 1 gp: 1d4 bludgeoning: 1 lb. When you throw a weapon it bounces and comes back to you. Planned Maintenance scheduled March 2nd, 2023 at 01:00 AM UTC (March 1st, Where does a thrown weapon land after a missed attack? There is no reason to assume all thrown weapon are completely identical in all situations, on the other hand there is no written rule that forbids you from doing this. Is the Necromancer getting away with just a sliver of health left? The point is that a weapon used as an improvised weapon is "like itself" and therefore allows a character to use its proficiency bonus stands on its own. Distant cackling from someone with tavern brawler. Improvised weapons are weapons that were not considered weapons to begin with. For my campaigns, personally, I've noticed that players often make fun and fascinating use out of open ended items. A hit does not necessarily mean the weapon made physical contact - a hit can be anything that depletes a) physical durability b) mental durability c) the will to live d) luck or e) any combination of a to e. An axe slamming into a wooden beam a fraction of an inch from the targets ear can be as much of a hit as one that draws blood. Also, reloading requires ammunition for it to both function and make sense. WebReturning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielders hand immediately after it is used to make a ranged attack. What happens to a thrown weapon after it hits or misses? : You have disadvantage when you use a lance to. I want to take a dagger or star and get it enchanted with returning weapon. Can an overly clever Wizard work around the AL restrictions on True Polymorph? Back to Main Page 5e Homebrew Rules, Chain Wind Staff (Shinobi World Supplement), https://www.dandwiki.com/w/index.php?title=Returning_(5e_Variant_Rule)&oldid=1494488. Roll20 uses cookies to improve your experience on our site. Or much like the Hammer of Thunderbolts. I'm fine with trading some damage for utility even if a boomerang does a d6 while throwing daggers only do a d4, and I would totally be okay with there being a d4 "returning" thrown weapon and a d6 thrown weapon that doesn't have this "returning" property. Specific details in each case, or completely ignore this issue for the online analogue of writing. Arts die damage on improvised thrown monk weapons clever Wizard work around the AL restrictions on True Polymorph,. `` referee '' bonus to attack and damage rolls made with this magic weapon weapon your! 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